If Machiavelli, Nietzsche,
Huxley and Ayn Rand made a video game it would likely be similar to the 2007
hit game BioShock. BioShock
was received with much admiration and recognition when it was released by means of a number of
awards: Academy of Interactive Arts & Sciences (AIAS) Art Direction, AIAS
Original Music Composition, AIAS Sound Design, and 2007 Game of the Year from the
magazine Game Informer. To date, over 4
million copies of BioShock have been
sold. Despite the mass numbers of
tweens, teens, and young adults who have played the game, I cannot help but
wonder if they realize the game’s philosophical foundation.
Produced by a company
known as Irrational Games, the game’s developers meld some of the darkest
philosophies in human history and drop a protagonist in the middles of a city
run by those philosophies in which he then must fight his way out on a quest of
freedom and self-discovery. In a sense, BioShock is a thought experiment in
which the developers imagined a world in which the Will to Power, the Prince,
Objectivism, and Huxley’s Brave New World, were all allowed to play out to
their logical (or really illogical) consequences.
The game is a first person shooter set in an art
deco post World War II city known as Rapture.
The protagonist, Jack – who appears to be a common business man,
literally crashes into the entrance of Rapture when his plane crashes, and he takes refuge on a
rocky outcropping in the ocean. There he
discovers an elevator in the only building on the small outcrop, which takes
him into the underwater city of Rapture.
There, Jack finds a city in chaos and in ruin.
The city of Rapture was
the brainchild of Objectivist business magnate and one of the game’s
antagonists, Andrew Ryan. Those familiar
with Any Rand should be able to see the connection here, as not only is the
antagonist’s name similar, Objectivism is the school of philosophical thought
developed by Any Rand. In Rand’s own
words Objectivism “is the concept of man as a heroic being, with his own
happiness as the moral purpose of his life, with productive achievement as his
noblest activity, and reason as his only absolute.” This is a summary of exactly what Andrew Ryan
hoped to accomplish with Rapture, as he hoped that in the city of Rapture he
along with fellow scientists would be able to bring man to his perfection. More over, to draw out the connection to Any
Rand further, the protagonist is helped through half the game by a mysterious
man who goes by the name Atlas, which should call to mind Rand’s novel Atlas Shrugged.
Nietzsche dared to ask the
questions, “why morality?” “Why not immorality?” “Why truth?” “Why not
untruth?” Likewise, Andrew Ryan
constructed Rapture to be a place free of moral and scientific constraints that
had been placed on scientists by humanity and governments. There in Rapture, Ryan and others conduct
genetic experiments on man with a complete disregard for the price or sanctity
of human life. To Ryan, human life has
the same value as a nail or hammer. Rapture
was to be a new Garden of Eden fit with two forms of genetically altering material
called ADAM and EVE. Moreover, Ryan can
be viewed as a Nietzschian Zarathustra who is trying to gift to the ignorant
world Nietzsche’s uberman by means of genetic manipulation.
Through the over
experimentation done by Ryan, he creates a world in which Jack finds Huxleinist
genetically engineered humans (similar to the ones in A Brave New World) who are produced for one specific objective
depending on how their genes are manipulated.
Female children, known as Little Sisters, are bred to collect ADAM from
those who have died. Adults are
genetically modified into one of two categories. The first category becomes what is known in
the game as Big Daddies. Big Daddies are
the bulwark for the Little Sisters. The
Daddies have one purpose only and that is to protect and guard the Little
Sisters even unto death. If a Bib Daddy
looses his Little Sister, he wanders the remainder of the game lost, sad and
looking for his Little Sister. The other
category for adults are the genetically mass produced warriors, called
splicers, who have been driven mad by an over exposure to ADAM.
What the protagonist
discovers quickly is that the rule of Rapture is might makes right --an idea
that has found rest in the camps of both Nietzsche and Machiavelli. There is no government in Rapture, only
loosely formed gangs of splicers. Andrew
Ryan and Frank Fontaine (another of the game’s antagonists, a former gangster
and black market trader who is bent on destroying Ryan) both serve as kinds of
princes where each seeks to manipulate and masses and eliminate any who step in
their way to power. Therefore, Ryan has
no problem trying to kill of Jack, and Fontaine has no problem trying to
manipulate the protagonist for his own purposes using lies and other techniques
(I’m not mentioning the other techniques as I wish not to spoil the game in the
event anyone who has not played the game wishes to play it after reading this).
Hopefully, but highly
doubtful, what the player of BioShock
quickly learns is that a society like Rapture cannot exist in a functional
state in our world, where the philosophies of Machiavelli, Nietzsche, Huxley
and Ayn Rand rule. For each of the four
philosophies lead to only one place: destruction and chaos. Furthermore, three of the four philosophies, sans
Huxley, can bee seen as architects of death, and one thing BioShock is not in want is death.
On a side note, I’m also
imagining a college level intro to philosophy class that involves playing BioShock before reading and studying Machiavelli,
Nietzsche, Huxley and Ayn Rand.



6 comments:
Bioshock is an amazing game. It wonderfully satirizes Rand's philosophy. Though the ending wasn't surprising.
The scariest part of Rapture is at the top of the elevator when you enter the city. Though it's not scary the second time you play the game.
Just one little problem I have with the article is the link between Rand (who frankly is more pop philosophy) and Nietzche. They do appear similar with Rand's "The Virtue of Selfishness" and Nietzche's ubermensch, however Rand actually defended the concept of objective morality in the form of absolute political rights.
Nick,
I agree. It does poke fun at Rand.
The scariest part of the game is the first play through at the beginning when Jack is still in the elevator.
In my opinion it is a great game.
Kuiperbelt,
I see what you are saying. The reason I made the connection is that thought Rand defends an objective reality (don't know if she believed in a objective morality), she did hold that the ultimate end of man is man's happiness which makes man an end unto himself. In other words, a kind of relativistic view of how man may go about achieving his ultimate happiness -- a view that fits nicely with Nietzsche
Also, I was just looking at what the game designers did with the city they constructed for the purpose of the plot. The game designers meld Rand and Nietzsche and other to make Rapture. In that by means of Rand's philosophy an attempt by Andrew Ryan in the game to make Nietzsche's uberman was able to be placed at the core of the came.
Well, Nietzsche didn't necessarily think that "happiness" as such was the sole purpose of a man's life, he would derogatorily refer to this mentality as "English" and remember, Nietzsche scornfully rejected utilitarianism for its naivety.
"If we have our own why in life, we shall get along with almost any how. Man does not strive for pleasure; only the Englishman does."
@Calamity Reread the post title. The game is a combination of philosophies, some over lap.
Nietzsche also distrusted logic and reason, and he did so in a very logical and reasonable way. He is a very inconsistent thinker who in one breath praise then with the next contradicts his premises. His will to power, though rejecting utilitarianism, fits nicely with utilitarianism. For instance, I want to will-to-power my way up in the public sphere; therefore, I must use as a means to my end xy&z people.
Happiness and pleasure can be two very different things. Then again, the English man might want pleasure, but power itself is found pleasurable by man.
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